Culture Feature

How the Video Game Industry Still Fails to Market to Girls

"Why don't more women play video games?" You're asking the wrong question. Instead, ask: "Why aren't video games marketed towards more females?"

Christmas morning, 1994: I woke up with the sort of excitement most 6-year-old girls do.

But I wasn't excited to find gender-stereotypical presents such as Barbie dolls. I wanted the Sega Genesis video game system. I didn't get it...but my brother did.

I was crushed, but not surprised. My brother and I shared an equal love for playing video games; but the conundrum was that I was a girl—and in the early '90s, people weren't accustomed to video games being a girl's thing.

Skip forward 26 years later, and as a mother of two girls, I've realized that not much has changed.

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Culture News

Nintendo Is Updating Classic Mario Games for the Series' 35th Anniversary

Everyone's favorite Italian plumber is turning 35, and Nintendo has some exciting plans to celebrate

Super Mario Bros, the first Mario game (if you don't count his role as Jumpman in Donkey Kong), came out on September 13th, 1985.

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CULTURE

"Animal Crossing" Is a Blueprint for Functional Socialism

Animal Crossing New Horizons is sure to push the series' socialist ideology to an even wider audience.

Animal Crossing

Photo by Sara Kurfeß on Unsplash

Animal Crossing isn't a game people play for a few hours or days and then set aside; it's a game that people spend months or even years on, tweaking flower beds, rearranging furniture, and doing everything in their power to get Bitty to move out of town.

But when so many people dedicate so much time to a game that essentially boils down to a "living-in-a-town" simulator, it begs the question: What do people get from Animal Crossing that they don't get in the real world?

In the world of Animal Crossing, everyone just kind of exists. The society is clearly not lacking for basic living essentials. Everyone has food and clothes and the means to create more of it whenever necessary. When you want fruit, you go get fruit from a tree. When you want fish, you catch it in the river. Everyone has a shovel for digging, a rod for fishing, and an axe for chopping trees. The world's bounty is at the characters' fingertips, and they realize that for a community to function, they must all strive together for the communal good. Animal Crossing offers more than just simple video game escapism; it's a blueprint for a functional socialist utopia.

Most townsfolk spend their days just like the main character does: hanging out, tending to their flowers, and talking to their neighbors. With their most basic needs presumably taken care of through the efforts of the larger community, they are free to pursue their interests and creative endeavors. Some, like Goose the jock chicken, provide communal services like offering fitness advice to help keep everyone in great shape. Others, like Bob the lazy cat, are fundamentally incapable of working hard, and that's okay, too. Everyone is free to spend their time as they wish.

Of course, the system allows those with extra motivation to work for monetary gain. If the Able sisters want to run a textile business, more power to them. If Kapp'n wants to charge villagers for the opportunity to go out on his boat, he's more than welcome to. Just because bartering is the primary exchange method in society doesn't mean coin can't exist to handle transactions that go above and beyond the essentials. The community doesn't need to share everything––just the basics to allow every villager food, clothes, and a roof over their heads.

Government exists within Animal Crossing, too, but it works towards the greater good of the community. For instance, there's a police station, but its primary directive is to operate the lost and found. As far as we've seen, Copper the police dog holds no punitive power. Similarly, the town has "laws," such as zoning restrictions for where you can build your house, but they're almost entirely practical, designed to prevent your home from abutting the local parade grounds or opening your door into the river. The Animal Crossing political bodies truly function by and for the animals they govern.

But what discussion of Animal Crossing politics could truly be complete without analyzing Tom Nook, the real estating/shopkeeping/money lending tanuki who serves as the player character's primary benefactor in every game? Isn't Tom Nook the very definition of capitalist greed, trapping the player in an endless cycle of debt and home improvements? Well, not really. Tom Nook has no power, whatsoever. There's no government backing him, no corporatist structure for him to thrive off.


Tom Nook gives you a house, upfront, for nothing. Sure, he asks you to pay him back, but he can't enforce those debts outside of refusing to build you a bigger house until you do. There's no time frame for his loan and no interest. In other words, Tom Nook literally just lends you money for nonessential home improvements, and he takes 100% of the risk on his own shoulders knowing full well that you might never pay him back. He's the wealthiest animal in the entire community, and he spends all his time and resources donating those funds in exchange for little-to-no personal gain. If anything, Tom Nook is a shining beacon of the core socialist structure of Animal Crossing's society.

In essence, Animal Crossing paints a picture of a friendly, functional society wherein different species co-exist peacefully with their every basic need provided for in full. The government is run by and for the community, ensuring that the needs of the townsfolk are properly met without ever overstepping or interfering with their private lives. From there, animals have the freedom to pursue their interests, provide communal services, or consolidate wealth. Those who do consolidate wealth tend to invest much of that profit back into the community. It's a system that works and everyone is happy—except Bitty, because she sucks and needs to move.

In the real world, we're stuck in a capitalist nightmare, riddled with government-enforced debt, corrupt politicians, and corporations as people. White supremacism is on the rise. In Animal Crossing, we never need to worry about having fresh food, clean water, or a roof over our heads. A duck and a wolf can be next-door neighbors and everything is totally fine. Both of these options are possible in real life, too (at least if we substitute the duck and wolf for people from different walks of life). Which do you prefer?

Ubisoft Reveals "Watch Dogs Legion," "Gods & Monsters," and More at E3 2019

Ubisoft's E3 Watch Dogs Legion trailer steals the show. Loads of Tom Clancy spinoff trailers disappoint.

Ubisoft held their E3 2019 panel today, revealing an incredible trailer for Watch Dogs Legion, Gods & Monsters, and a baffling TV show.

Here's a breakdown of all the highlights:

Watch Dogs Legion

The Watch Dogs Legion reveal really exceeded expectations. While the previous games in the franchise followed traditional narratives with one main protagonist, Watch Dogs 3 stars an entire organization of underground dissidents battling a high-tech police state in London. You get to play as brawlers, hackers, spies, and characters from all walks of life, ranging from policemen to little old ladies operating drones.

The potential here seems enormous. Supposedly, you can recruit any person in the in-game world into the resistance, allowing you to discover their unique background and step into their shoes. Watch Dogs Legion is one of the biggest standouts thus far from E3 2019.

Mythic Quest: Raven's Banquet

MYTHIC QUEST RAVEN'S BANQUET TV Show Trailer (E3 2019)www.youtube.com

Mythic Quest Raven's Banquet was a weird announcement. It's not a game. It's a TV show starring Rob McElhenney (It's Always Sunny in Philadelphia) as an MMO creative director named Ian Grimm. The show partnered with Ubisoft to make the gameplay footage, so it's kind of like The Office meets World of Warcraft. It doesn't look particularly great, but Rob McElhenney is funny, so who knows?

Gods & Monsters

GODS & MONSTERS - TRAILER E3 2019www.youtube.com

A new project from the team behind Assassin's Creed, Gods & Monsters looks like a mythology-based action game with an especially cartoonish vibe. Not much was shown, but this might be a cool game to keep an eye on over the coming months.

Tom Clancy's Ghost Recon Breakpoint

Tom Clancy's Ghost Recon Breakpoint: E3 2019 Walker Manifesto | Ubisoft [NA]www.youtube.com

John Bernthal (Shane from Walking Dead) plays Cole D. Walker, the villain of the new Ghost Recon and leader of a specially trained group of soldiers called the Wolves. It looks pretty good if you're into FPS games.

Tom Clancy's The Division 2

It's Tom Clancy but free-to-play. Oh boy. Time to buy more virtual guns.

Tom Clancy's The Division MOVIE NETFLIX

You thought we were done with Tom Clancy's The Division? No way, Jose. Netflix is making a movie starring Jake Gyllenhaal and Jessica Chastain, and this is very exciting to...someone?

Just Dance 2020

There's a new one. You just dance.

Rainbow Six Siege

There's some new spy guns or something? Exciting?

Rainbow Six Quarantine

This one has three players or something? Exciting?

Adventure Time/ Brawlhalla

Adventure Time characters, including Finn, Jake, and Princess Bubblegum, are coming to the free-to-play party brawler Brawlhalla. Does anyone play this?

UPLAY+ SUBSCRIPTION SERVICE

Uplay Plus - Official Annoucement Trailer - E3 2019www.youtube.com

$14.99 a month, so WHY ARE PEOPLE CLAPPING?

Gaming

ROLE PLAYGROUND | God of War grew up and I'm here for it.

God of War was the pinnacle of the hyper-violent male fantasy in video games, but now it's grown up and tackled the mistakes of it's past in this beautiful treasure of a sequel.

The God of War series has always been such a crazy thing to me. I've always been a lover of Greek mythology, and the series definitely takes some liberties. There's also the gratuitous violence (which isn't a big deal), the weird sex mini-game (which is disgusting), and serious overshadowing of the plot - which should have definitely been much more of a focus. The original games were meant as more of a power fantasy than an actual story with compelling characters.

I was surprised when I first saw the trailer for the new game. Not only was it atmospheric and toned down - evoking more of a Last of Us kind of vibe. There was still that trademark gore, but it lacked the gratuitous nature of the original series. Instead, it looked like it helped paint the bleak and violent picture that Nordic mythology usually paints. The story also diverged from the original, in the sense that it played more of an active part in how the game. It's not a two-dimensional vehicle for violence with some random bits of sentimentality thrown in between.

Of course, there's a lot you can get from a trailer. The final product... totally lived up to the hype.

THE GAME


In God of War, you play as Kratos, decades after the events of the previous series. Your wife has died, and you are burning her and taking her ashes to the highest peak in all of the nine realms. Along the way, you encounter various enemies and even a few allies. It seems Norse gods don't like outsiders, and Kratos, being the Greek God of War, is definitely an outsider. Oh, and you've got a son that you have to take to the top of mountain with you - and you're struggling really hard with being a father.

THE GOOD

Where to start? The gameplay is a dream - it's simple, action-packed, and gory in this perfect way. Instead of having a third person camera hovering over the entire battlefield, you are over Kratos' shoulder. You are forced to pay attention to the battlefield and use everything that you had - otherwise you'll die. And it's not just bosses that are difficult, even draugrs - the common mob - can kill you in the very beginning of the game. But the game does give a lot to play with - you have a shield and a powerful axe that you can modify.

Plus, you have Atreus, your son, who fights with you and actually helps. It's crazy, because I'm so used to AI being basically useless in battle, but Atreus is useful.

All of this serves the story really well. As you fight these gods, and work with Atreus, you are going on a very personal journey with Kratos. Early on in the game, you are told that your wife has passed away, and Kratos doesn't know how to be a father. Throughout the game, you see his attempts, and it's heartbreaking. Unlike the previous games in the series, Kratos' family trauma is front and center, and we are forced to experience the consequences of his past and his fear that he'll break his son.

It's poignant and beautiful and completely changes Kratos as a character, or adds to him. And that's what makes this game so great.

THE BAD

The difficulty is punishing at times, it's almost Dark Souls level. I tried playing the game on normal and I struggled hard. Difficulty is great, but I wasn't expecting it from God of War - I appreciate it on some levels, but it also makes enjoying the story even harder. But, this is the only really bad thing I've encountered.

THE BOTTOM LINE

God of War grew up. It's no longer this weird, intense bastardization of Greek myths. Instead, it's a thoughtful exploration into the dangers of toxic masculinity and the struggle of being a single father who feels totally unequipped to actually be a father. It's beautiful, difficult and fun to play. It's definitely worth the $60 asking price.

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Gaming

GAMING NEWS | These "Kingdom Hearts III" trailers have me FREAKING OUT!

It's not much, but any kind of release of ANYTHING has me feeling spoiled.

For those you that don't know, I am a huge fan of Kingdom Hearts. It's one of the first games I ever beat completely, and I have followed it carefully since 2005 - back when I was just a 9 year-old little tyke. Since it's first game, Kingdom Hearts has been a massive success across virtually every platform (except for anything Microsoft owned, for now) thanks to its many, many prequels and mid-quels. But despite the success, people have been wondering just what's happening with third main installment.

Back in 2013, a reveal trailer was released and showed that not only was Kingdom Hearts III finally in development, but it was going to be on an all new engine with a nice new set of intense battle mechanics. Of course, the fanfare was short lived as we were quickly told that the game was far from finished.

Flash-forward to last week. Not only have we been given an amazing trailer that seems to contain a lot of new content, but we've also got Hikaru Utada's latest theme! And let me tell you something, it is beautiful. Plus, we also have a new trailer from the D23 expo, showcasing new worlds and some brilliant new game play mechanics. It looks dazzling and chaotic and more alive than I've seen a Kingdom Hearts game since KH2.

KINGDOM HEARTS III Theme Song Trailer – “Don’t Think Twice” by Hikaru Utada

KINGDOM HEARTS III is coming to Microsoft Xbox One and Sony PlayStation® 4 in 2018. Fore More Information: https://goo.gl/mJVt5i International superstar Hika...

KINGDOM HEARTS III – D23 Expo Japan 2018 Monsters, Inc. Trailer

KINGDOM HEARTS III is coming to Microsoft Xbox One and Sony PlayStation® 4 in 2018. Find more information: https://goo.gl/mKWRUC Originally aired at Disney’s...


Here are my thoughts on both trailers:

The Monster's Inc. World and Toy Story

I'm super pumped about this. I think they're an amazing addition to the many Disney-filled world's we've been given in the past. I'm pumped to see Pixar finally making an appearance in the Kingdom Hearts mythos. And it seems like the design team has worked really hard in keeping the spirits of the both Toy Story and Monster's Inc. in their design. Although, I am curious as to how they're going to incorporate each of the games' stories into the game.

From what little we've seen, it feels like they're taking more of a KH1 approach - and making the story of each world revolve around Sora and company. Unlike KH2, which had every world going through the stories of the films they were inspired by... and Sora just happened to step in and help.

Who knows?

Tangled World

We've also seen more of the beautiful forested world - and I'm pretty sure that it's the Tangled world that got confirmed a while back. It looks amazing - and I can't wait to explore every nook and cranny of it.

Marluxia

What? Where did he come from? I guess I shouldn't be surprised - after all, we all know how crazy this series can get. For those that don't know, Marluxia was the final boss of Sora's section of the Gameboy Advanced midquel, Kingdom Hearts: Chain of Memories. And here he is, back again - or perhaps this isn't Marluxia? Maybe he's returned to normal, and just kept the cool coat.

I know I would have.

Sora/Ventus/Roxas/Vanitas

This crazy grouping seems to also be getting some closure. We even see Vanitas - the dark version of BbS protagonist, Ventus - approaching Sora and doing something nefarious. Perhaps we'll find out why Vanitas looks so much like Sora? We also see Xemnas and company confronting Sora - no doubt trying to talk to him about Roxas for whatever reason? I don't know for sure.

The only person that isn't really talked about is Ventus - who we saw react to Sora's happiness at the end of Dream Drop Distance. I can only imagine what's going to happen with them - after all, it seems that Terra, Ventus, and Aqua are going to be a major part of this installment.

Riku and Mickey

We also see an clip of Riku abandoning his old, dark keyblade in the World of Darkness - and saying that he doesn't need it anymore. I can't wait to see what this game has in store for him - I hope they do the KH:3D route and give us both his and Sora' story side-by-side.

What's Missing?

Nothing, as far as I can see. I think they are smart in steadily revealing their details. The game is set to come out this year, and is apparently supposed to have a surprise that creator, Tetsuya Nomura, has been wanting to add since he created the series.

But that could be me hoping too much.

What do you think? Is there anything I've missed? Is there some story element that went over my head that was confirmed ages ago? Let me know!

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