Matrix diehards have spent the last three years wondering when the whole crazy Virtual Reality sci-fi thing would become something you could go to Best Buy and, like, actually buy. That time is now.

Last week, Sony's PlayStation became the most popular brand to jump into the nascent VR platform game, with the release of the matter-of-factly named PlayStation VR: a set of surreal lookin' goggles compatible with the PlayStation 4 that'll set you back $399, along with the cost of a PlayStation Camera and at least two PlayStation Move Motion controllers, if you haven't added those to your gaming repertoire just yet (it's another $100, as a bundle). But how else have you really been hitting the Sports Champion court?

Have your really been hitting the Sports Champion court?


So, what virtual worlds are opened to me now, avid early-adopter? The Batman Arkham series is probably the biggest franchise to make an offering for the platform so far: a press release from Rocksteady in June promised that the new platform would allow long-suffering Batman fans to finally "utilize [Batman's] legendary gadgets to unravel a plot that threatens the lives of his closest allies."

For old school Tetris fanbois, there's also SuperHyperCube— an addictive "spatial reasoning puzzle" that similarly involves fitting blocks into holes and is poised to appeal to gamers and regularly nerdy people alike. On the other end of things, a number of Halloween party horror games have also been dropped onto the VR market, namely Here They Lie and Until Dawn: Rush of Blood, the latter a shooter spin-off of Supermassive's massively popular Until Dawn.

What's the sell? For anyone eagerly awaiting a tenable VR platform, PSVR is as good as it (currently) gets. The PlayStation 4 has already sold somewhere around 36 million units and with Microsoft not betraying any plans to offer a competing system for the Xbox, it might stay that way for gamers. Current competition like the PC-based and Facebook-owned Oculus Rift or cell phone giant HTC's Vive can run north of $1000 if you don't have compatible hardware.

The cons? The software isn't entirely there yet. SuperHyperCube is probably one of the most popular VR titles so far for the same reason that Tetris and Pong are the most well remembered games of the 80s: keep it simple, stupid. Claustrophobic and low-resolution beat 'em ups? Less so. Dizziness is a concern, a reviewer at C-Net notes that some PSVR scenes can feel "like you're drunk and can't hold yourself up."

But SuperHyperCube! What a name, what a time to be alive. Experience it in paltry 2D below.