Final Fantasy 7 Remake

Square Enix

They don't make JRPGs like they used to, but maybe that's a good thing.

While classic JRPGs thrived during the PlayStation 1 era and saw major innovations during the PlayStation 2 era, the PlayStation 3 era marked a major fall from grace for the genre. Save for a few major titles like Dark Souls and Ni No Kuni: Wrath of the White Witch, fresh JRPG releases had grown increasingly scarce, and even the more major titles like Final Fantasy XIII were plagued by mixed reviews.

But with the PlayStation 4, JRPGs have seen a return to prominence. Sure, there may not be as many individual releases of bizarre, unheard of IPs like there were during the PS1 era, but PS4 era JRPGs have more than made up for quantity with quality. These are the best-of-the-best:

Keep ReadingShow less
CULTURE

The 9 Best JRPGs of the PS3 Era

JRPGs experience growing pains, too.

Final Fantasy 13 Lightning

Square Enix

The PlayStation 3 era was a weird time to be a fan of JRPGs.

The PlayStation 1 era was a creative boom for JRPGs as a genre, and the PlayStation 2 era was a period wherein many previous JRPG innovations were honed and perfected. But by the PlayStation 3 era, JRPGs had largely fallen out of favor in the wider world of gaming, with many critics regarding their classic turn-based mechanics as stale and boring.

The action RPG style of gameplay popularized by Kingdom Hearts, which combines active combat with menu navigation, became the most prominent mechanic in newer JRPGs. Some of these newer titles worked incredibly well, while others faltered and dug the genre further into the trenches. Ultimately, the PS3 era offered far fewer JRPGs than previous generations, but even so, there were a few gems that are still absolutely worth playing. These are the best JRPGs of the PS3 era.

Also, as a side note, I'm not including Persona 5, as it came out on both PS3 and PS4 simultaneously, and I consider it to primarily be a PS4-gen title.

Keep ReadingShow less
Gaming

ROLE PLAYGROUND | Nier Automata is an intense experience

Listen, I loved most of it and that counts for something right

To be honest, I had given up on Square Enix - they aren't an amazing company and some of the things they've done to the Final Fantasy franchise are unforgivable (I'm look at you, shitty mobile games)! It's not that they're horrible - it's just that they've stopped worrying so much about quality and definitely started focusing on quantity. But, every so often, they release a game that manages to accomplish something really special - and I think they've done that with Nier: Automata.

THE GAME

Giphy

Nier: Automata is a branch off of the Drakengard series and a sequel to Nier (both of which I haven't played, don't shoot me). It takes place in a world where the Earth is now a battlefield in a proxy war between an alien threat and the human race. The aliens have sent down a set of seemingly soulless machines to eradicate human life - and the humans are fighting back with their own combat androids YoRHa.

You control 2B, a female android, who is programed to calm and composed - and are 9S, a recon android - as you fight to help the remnants of humanity save the world from this robotic threat.

THE GOOD

There's a lot of good. So much good. Too much good some would say. Right off the bat, I loved the mixture of genres present in the game's combat system. It goes from a Galaga-esque bullet hell to hack-slash seamlessly, thanks to a variety of different types of battle. For example, when you are on the ground - you can use your sword and your little robotic assistant for close range and long range attacks typical of a hack-and-slash. But, when traveling between different locations, like the Hub (the main place of YoHRa operations) and the overworld, you pilot your ship and fight enemy bots.

This variety elevates combat beyond the typical RPG fair. You aren't just wandering around a world and slashing your way with your sword - you're also piloting, and shooting your way through machines of various sizes and shapes. It's different from a game like Kingdom Hearts - where you literally just walk around and smash a button to get things done. And that matters - I love KH - but my hands need to be able to do more than just spam the X-button.

I think on a grander scale - the world is crafted in such an interesting way. Due to the lack of humanity populating the massive pre-war cities - the game evokes a kind of loneliness mixed with this crazy feeling of grandeur. The designers put a lot of work into making the world feel huge - and it is. There are human resistance camps, of course, but the world is mostly populated by wild life and machines.

Then there's the story - I can't get into it, because I don't want to spoil it - but it's one of those games that doesn't stop after you've beat it the first time. In fact, you may think that it's taken you as far as you can go, but it hasn't. It takes some turns that you won't expect - and will honestly drive you CRAZY, but you continue, because this narrative is AMAZING.

THE BAD

Giphy

Now, as I said, the world is crafted in an interesting way, but there are some key design flaws that broke the immersion for me. There were some invisible walls in random doorways for no reason - it's not the worst thing, but it's definitely annoying. I thin invisible walls are great and are usually necessary, but this just felt kind of annoying for me. Small - but it was enough to take me out of the game for just a little bit.

Another issue I have is with the way the game utilized the camera. So, listen, something you should know about me: I hate it when games don't let you control camera angles. I understand that this was a very specific choice on the developer's end - but it is a huge pet peeve for me. It doesn't do it all the time, but when it does, I immediately dread whatever's happening. There's a certain amount of control that I think you should have when playing a large game like this - and to not have it really got on my nerves.

But again, that's purely personal opinion.

THE BOTTOM LINE

In the end, this game is such a ride and I wish I could tell you everything that happens in it - but I still feel like I've only scratched the surface. It's narrative is beautiful, and it's world has some problems, but in the end they are small compared to the emotions it elicits. It's definitely a different kind of action RPG than I've seen on the market in recent years. If you have the money, I'd say buy it. If it's available, definitely rent it - and let me know what you think!

Keep ReadingShow less