Gaming

ROLE PLAYGROUND | Ni No Kuni II: Revenant Kingdom

Somehow this game feels both traditional and totally new, and I'm loving it.

It's very easy for a JRPG to become repetitious - it can fall back into the same old tropes and get lost in its faux-grand storyline.

It's not the games aren't trying their best to be original - usually they are, but when you boil everything down it's always the same: Some evil group or person is threatening the kingdom, so a group of ragtag rebels seek to take them down all the while - something eviler lurks beneath the surface.

It's a simple formula, but it's effective. Hell, Final Fantasy has made an entire franchise out recycling that plot over and over and over and over again. But Final Fantasy makes the right changes - they fix up the game play or add a few more elements that previous games have never had before. They attempt to improve.

Level 5's Ni No Kuni II doesn't just attempt to improve - it succeeds. It takes it's simple plot, and packs it with so much fun things to do that you don't even realize that you've definitely played something like it before. Whether your mustering up your troop or building up your town Dark Cloud-style - you'll never stop having fun.

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Gaming

ROLE PLAYGROUND | Dragon Ball FighterZ is a fun return to Fighting roots!

Love it or hate it, you can't deny that FighterZ is one hell of a fighting game!

Like everyone, I grew up playing a lot of fighting games. In my mind, they were simple. All I needed to do was punch someone and then accidentally do this really cool move that I could never recreate. I booted up my cousin's PSOne and playing Mortal Kombat - and then booted up their SNES to play Street Fighter. However, nothing could hold a candle to Dragon Ball Z.

Say what you will, but I always loved DBZ as a kid - and the chance to play their games was so cool to child me. I played every game for every system - even the two games they had for the GameBoy Advanced! Eventually, though, they became less and less like the traditional fighting game. They took on more of a sandbox kind of feel - shirking the horizontal back and forth action for a truly 3-D fighting experience.

And while this wasn't bad thing - part of me always feels like the series lost itself a little after that. It became less about the fighting and more about recreating the show's experience in video game form. My love for these games diminished over the years.

Until Dragon Ball FighterZ happened.

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