Demystifying the rise, disappearance, and return of the enigmatic producer.
The mythology surrounding London experimental R&B artist Jai Paul continues to blossom.
The elusive R&B producer returned on June 1st to share two new songs––"Do You Love Her Now" and "He"––marking his first new music in six years. Along with the double b-side, Paul also officially released the 2013 demos that leaked six years ago in a new collection, dubbed Leak 04-13 (Bait Ones), as well as a lengthy text document that demystifies the controversy and the emotional toll he suffered as a result.
Jai Paul's demo of his first single, "BTSTU," made waves on Myspace in 2010, a time when people still looked to the site as the premier place to find and share music. Part of the thrill of listening was the enigma behind its creator; Paul doesn't appear in many photos, and to this day has only done one interview ever. The song was a revelation; it seemed to appear out of thin air, and soon it was everywhere. XL signed Paul and gave the song an official release in 2011, and it continued to make the digital rounds through niche music exchanges and music blogs.
"BTSTU" sounded (and still sounds) like nothing else and everything else. The influences were detectable enough––Prince, namely––but Paul's distinct production style reshaped the contours, rendering it into something else entirely. His ability to paint a visceral mood through modulations and intricate fades was enough to turn the ears of the online music community.
Here was this densely-produced, spacey, sensual track softly confronting you with rumbling bass and a synth that snaked in and out of the mix. There's Paul's arresting falsetto––"So don't try and fuck me about /You're waste and you're on your way out, yes"—that feels intimate and aloof at the same time, like making eye contact with a stranger on the subway right before it whooshes away. It's the kind of intoxicating sound that only comes around every so often, but when it does, it's unmistakable.
The songs were passed around the digital underground en masse; online tastemakers and blogs caught on, and pretty soon the hype machine was in full whirl. Paul signed to XL, followed up with another woozy, pulsating track called "Jasmine," cementing his status as an ingenue, and then he geared up to put out a debut album. Fans anxiously waited. On April 14th, 2013, a collection of 16 untitled tracks mysteriously appeared on Bandcamp but almost as soon as they went up, the material was taken down.
Speculation and confusion surrounding the already-shrouded figure spread: some wondered whether this was Paul's way of self-releasing his songs despite his XL contract, or if someone had stolen his work and was trying to profit from it. It turned out to be the latter. Paul released a statement "To confirm: demos on Bandcamp were not uploaded by me, this is not my debut album. Please don't buy. Statement to follow later. Thanks, Jai." But the damage was done and the songs were already out in the ether (to many eager fan's satisfaction), and there was no way to stop the snowball effect. The money was refunded, and the songs were pulled, but Paul left the music scene without a trace.
The leak caused Jai Paul to withdraw from the public eye, but it wasn't clear at the time just how much of an emotional toll the entire ordeal took on his career and creative process. In the document he just released, Paul explains that he still doesn't know how the music was stolen but he suspects a burned CD. He goes on to clear up the timeline of events, which included an investigation by the London Police. Paul lost his trust in the music community after fans did not believe him, and now he's found a way to return to making music through going to therapy and founding the Paul Institute with his brother. Among other things, he discusses his decision to release the leaked tape, Leak 04-13 (Bait Ones), officially in its still unfinished state. The full statement is available to read over on Pitchfork.
Now that Bait Ones and the double B-side sequel are here, it's hard to predict how fan's perception will shift. Fans no longer have to listen to poorly mixed versions from the Reddit Black Market, but somewhere in that searching, sharing, and speculation, the mythology around Paul's legacy took shape.
The story of Jai Paul reads as both cautionary and emblematic. Born out of the proto-streaming age, rising during the end of the wave of Indie Rock, disappearing through the tyranny of social media, and returning when the Spotify algorithm reigns supreme, his music now exists in a kind of vacuum. Going forward, it will be interesting to see how and if Paul's music will mold to the current pop paradigm or if he will forever exist as an outlier whose presence is eclipsed by his absence.
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It was an inside job.
TW: This article contains references to sexual assault and abuse.
Let's get one thing straight: Jeffrey Epstein didn't kill himself.
According to official reports helmed by top medical examiner Dr. Barbara Sampson, Epstein hanged himself in his cell—but later medical reports suggested that his injuries resembled those of a homicide more than a suicide. When Epstein died, he had been removed from suicide watch, left alone and not checked on for hours because the two guards assigned to watch him were "sleeping," and, conveniently, the cameras outside his cell "malfunctioned." Recently, a former Navy SEAL went on Fox News and blurted out, "Jeffrey Epstein didn't kill himself."
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Porn videos games and video game themed porn are suddenly on the rise.
One of the biggest things that sets Millenials and Gen Z apart from previous generations is their relationship with technology, a common critique being that video games have replaced real life for many young people, particularly young men.
It's true that many 20-and-30-somethings began playing video games when their brains were still malleable.This was before psychologists began raising concerns about the effect it may have on the brain, concerns that are now backed by a mountain of evidence. Frequent video game playing has been connected to a myriad of issues, including decreased life satisfaction, loneliness, decreased social competence, poorer academic achievement, increased impulsivity, increased aggression, and increased depression and anxiety.
These concerns have only been further highlighted in cultural conversation by the sheer number of people who play video games: 67% of Americans, to be exact, a number that has grown exponentially in recent years. Perhaps even more startling, according to Pew Research Center, 72% of men younger than 30 report playing games often. Scariest of all, Douglas Gentile, a psychologist who's been studying the effect of video games on the brain for decades, estimates that roughly 8.5% percent of young people who play video games in the United States are addicted — not including the number of people who are inevitably underreporting how much time they spend playing.
There's also plenty of evidence that video games can be a positive thing for brain development. According to Psychology Today, playing video games can help children develop "perception, attention, memory, and decision-making," as well as "logical, literary, executive, and even social skills."
But regardless of what side of the evidence you choose to believe, there's a new factor to consider in the conversation about video games' psychological effects: their relationship to porn. Most notably, according to a study by Laura Stockdale and Sarah M.Coyneif, playing an excessive amount of video games greatly raises your chances of becoming addicted to porn, and, likely, vice versa. This is because both sources of stimulus, primarily visual and aural, affect the same pleasure center in the brain, specifically the ventral striatum which helps elicit the good feelings you get when you do something good, can be done in the same environment (alone, in a technologically connected room), and are both sources of immediate satisfaction and escapism.
Prominent Stanford University psychologist, Phillip Zimbardo, conducted an in-depth study into 20,000 young men's relationships with video games and pornography. He said of the experiment: "Our focus is on young men who play video games to excess, and do it in social isolation - they are alone in their room. Now, with freely available pornography, which is unique in history, they are combining playing video games, and as a break, watching on average, two hours of pornography a week." He goes on to say, "It begins to change brain function. It begins to change the reward centre of the brain and produces a kind of excitement and addiction. Young men -- who play video games and use porn the most -- are being digitally rewired in a totally new way that demands constant stimulation. And those delicate, developing brains are being catered to by video games and porn-on-demand, with a click of the mouse, in endless variety."
As these commingled addictions develop, they soon (similarly to drug addictions) require greater and greater degrees of stimulation to get that same chemical release. But since these two addictions seem to affect similar demographics and often coincide with one another disproportionately, there's something that sets them apart from other forms of addiction. According to Zimbardo, porn and video game addictions are "arousal addictions," which differ from drug and gambling addictions in that the attraction is in "the novelty, the variety or the surprise factor of the content." So while drug addicts need increasing amounts of a substance to get high, they still crave the same substance over and over, while arousal addicts need an increasing intensity and variety of stimuli, as well as more and more.
This leads to a desire for increasingly intense stimuli, leading addicts to more violent and bizarre video games and porn in pursuit of novelty. Fascinatingly, and perhaps disturbingly, while these addictions are interwoven, they used to require separate stimuli to satiate — but even that's changing. In an inevitable progression, the two addictions have begun to seamlessly merge in the form of pornographic video games and video game-themed porn, allowing an addict to satiate both needs simultaneously, setting off a veritable fireworks display of dopamine responses — at least until the viewer becomes desensitized. For example, Fortnite-inspired porn is apparently so widely consumed that "Fortnite" was one of the top 20 most-searched terms on Pornhub in 2018, and in 2016, when Overwatch rose to popularity, searches for Overwatch porn jumped by 817% in a matter of months.
Perhaps even more distressing is the advent of porn video games, where players take an active role in the plot of the explicit content they're viewing, perfectly intermingling the already connected addictions. While some of these games show consensual sexual intercourse, many do not. For example, RapeLay, produced in Japan, is a game where a player plays as a disembodied penis to simulate rape of a woman and her child daughters over and over again. There was a massive outcry against the game when it was released, ultimately causing Amazon to stop selling it — but not before millions and millions of people purchased the game.
As an article on the topic in Men's Health points out, this trend of combining two similar and symbiotic addictions is understandable as video games already often feature hyper-sexualized characters, porn is being watched more and more on video game consoles, and animated porn allows for a level of fantasy live-action porn can't reach. If your brain is lighting up in a similar way when you play video games and when you watch porn, of course you'll begin associating the two. Throw in the feeling of power that comes with having control over the results of the stimuli, as a player does in porn video games, and you have a perfect chemical spider web, one that ensnares young men in an endless and isolating cycle of escape.
There are legitimate physical issues that can result from addictions of this kind. There's evidence that it can lead to debilitating sexual dysfunction in young men, called porn-induced erectile dysfunction (PIED), a term coined by Dr. Abraham Morgentaler, an associate clinical professor of urology at Harvard Medical School — an affliction that can get worse as a video game addiction feeds off a porn addiction in a vicious cycle of dopamine release. Many doctors are reporting that more young men than ever before are coming to them with ED, and they think the cause is, at least in part, because of this rise in virtual escapism in young men. "I have absolutely seen a pretty drastic increase in ED rates among young men, especially in the last two, three years," says sex therapist Vanessa Marin. "My average client base is starting to get younger and younger."
Even more troublingly, Zimbardo concludes that the effects go even deeper, and that this toxic combination creates a "generation of risk-averse guys who are unable (and unwilling) to navigate the complexities and risks inherent to real-life relationships, school and employment." Of course, this estimation doesn't take into account countless other factors at play in the lives of young men, not to mention the risk that comes with shaming people for sexual exploration. As Dr. Marin goes on to say, "We're not having any conversations about what are healthy ways to engage in porn. So no one has a general sense of what's healthy and unhealthy when it comes to porn. And of course it's not black and white either, but I do see a lot of younger men engaging in porn in ways that aren't healthy, in ways that make it more difficult for them to connect with partners and make it more difficult to engage in their own healthy sexuality."
Perhaps the same can be said of video games, that are treated dismissively by parents, as a quirk of young men that should be, for the most part, discouraged until outgrown. Perhaps, the culturally polarized narrative surrounding video games and porn is part of the problem, and the conversation we need to be having is how young men can indulge in video games and explore their sexuality, without the shame that can often foster addiction — and without letting it consume their lives.
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