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Why Amazon's "Crucible" Game Needs to Fail

Crucible needs to fail. Thankfully, it already is.

Amazon

Boasting a massive budget, veteran talent sniped from some of the top gaming studios, and a gameplay experience tailor-made for Twitch streaming, Crucible represents Amazon's first major effort to break into the gaming industry as a first-party developer.

Presumably tired of just raking in all the money from third-part video games sales, Amazon, which straight-up owns Twitch, is hoping to replace streamer-favorite games like Fortnite, Overwatch, and League of Legends with their own. This is a major red flag for the future of video game streaming. A major company that controls advertisement space and means of distribution will most likely not play fair when they have their own content on the line, too. Amazon has already screwed over plenty of small business in all sorts of market spaces, and with their plans to create a cloud-based video game platform, it seems obvious that they're gearing up for a not-so-discreet monopoly in video games, too.

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