Final Fantasy X

Square Enix

By the mid-2000s, the classic JRPG formula was giving way to new innovations intended to keep the genre fresh.

The best PlayStation 1-era JRPGs were largely defined by the ways that they built upon the turn-based combat a menu navigation mechanics of their predecessors (with the most famous example being Final Fantasy VII's Active Time Battle system, which put turns on an always-running timer instead of a set order).

PlayStation 2-era JRPGs largely benefitted from the fruits of these labors, keeping the things that worked and playing around with the things that didn't. As such, the PS2 featured a diverse catalogue of JRPGs that ran the gamut from classic throwbacks to entirely new combat systems that seemed to throw the entire playbook out the window. These are the best of the best.

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