Culture Feature

I Gave Myself the Life I Deserve in "The Sims 4" Because Real Life Is Terrible

Constructing my pixelated alter-ego is the most productive thing I've done in months.

Photo by Carl Raw on Unsplash

Today, I'm introducing the world to my Sim alter-ego. She's really going places, unlike my actual self, who's hardly moved in months.

Although I've never identified with the title of "gamer," simulation video games have held a special place in my heart for almost as long as I can remember. Back when I was way too young to know what the word "WooHoo" euphemized, my older cousin showed me The Sims on his computer — the original, horrifically low-res version that came out in 2000 — and very patiently taught me the basics of building a house in the world's most famous simulation game to date. Little did anyone know that I'd be hooked for life.

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Marvel/ Square Enix/ Verizon

There's such a thing as good video game downloadable content (DLC).

Sure, it's exceedingly rare, but The Witcher 3 and Ghost of Tsushima prove that DLC can actually be used to vastly expand upon a game instead of just milking players for cash. But those are the exception. From essential story content to entire characters locked behind paywalls at launch, bad DLC is the rule, and unfortunately, it's a race to the bottom. Here are the worst of the worst:

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