Gaming

ROLE PLAYGROUND | Does Mulaka's mythos make up for it's broken gameplay?

On one hand, it's nice to know some very base knowledge about a new culture - but does the game stack up?

Games often take a lot of liberties when drawing from mythologies: God of War, Dante's Inferno, Assassin's Creed, etc. All of these games took what they wanted from canon and presented a modified and video game-friendly version, goddesses and creatures they barrowed. Mulaka, a new game from small time Mexican indie developer, Lienzo, joins this tradition with their action-platformer, Mulaka.

THE GAME

In Mulaka, you are a Sukururame, a shaman of the Tarahumara people of Mexico. You travel around the various landscapes and have the simple task of helping villagers and seeking help from the gods to prevent the destruction of the world. Throughout, you learn more and more about the Tarahumara people and their beliefs and their myths.

It's a lovely soirée into a culture that I've never learned about - and while I can't speak to its accuracy, it was nice to see that there was effort put into educating the audience as we played.

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