New Releases

Taehyung of BTS Makes History with Stunning New Song, "Sweet Night"

What other Korean solo artist has had a single debut as #1 on both the US and UK ITunes charts?

[MV] V (BTS) - Sweet Night [이태원 클라쓰 OST Part.12 (ITAEWON CLASS OST Part.12)]

V (real name Taehyung), member of international K-Pop super group BTS, has just released a touching new song for Itaewon Class OST.

The hit drama stars Park Seo Joon, a friend of Taehyung, undoubtedly adding to the star's interest in recording a song for the soundtrack.

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CULTURE

Warner Bros. Takes Legal Action on Trump Campaign Ad Because of ‘Dark Knight’ Copyright Infringement

This isn't even the first time that Trump has run into trouble with copyright infringement

NME.com

In the latest installment of the Trump-controlled reality TV show we're all living in, our President now has beef with Warner Bros. Studios because he posted a campaign video that included a selection from The Dark Knight Rises soundtrack.

The video advertisement first appeared on Twitter on Tuesday. It featured Hans Zimmer's "Why Do We Fall," and even used a font from some of the film's advertisements.

Hans Zimmer - Why Do We Fall? (with chant)www.youtube.com

By Wednesday morning, Warner Bros. had threatened legal action. "The use of Warner Bros.' score from The Dark Knight Rises in the campaign video was unauthorized," the company said in a statement. "We are working through the appropriate legal channels to have it removed."

Within a few hours, the video—which had already amassed over 2.3 million views—was taken down. Later, a Trump aide stated that the video had actually been made by a supporter and not the administration itself.

Trump's 2020 campaign manager Brad Parscale also had plenty to say on the matter, even arguing that Warner Bros. is "positioning themselves as a weapon of the left."

This isn't even the first time that Trump has been in hot water over attempts to capitalize on popular culture. He also tried to reference Game of Thrones in his November sanctions announcement, leading HBO to threaten him with legal action.

Overall, the Trump clan does not seem to have issues with copying others—after all, it's hard to forget the time Melania Trump effectively stole a speech by Michelle Obama. On the other hand, this is one of the first times that the administration has faced fallout from their legal infringements.


Eden Arielle Gordon is a writer and musician from New York. Follow her on Twitter @edenarielmusic.


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Rising Star

Weathers Come Into Their Own

The up-and-coming LA boy band talks night drives, inspirations, and the redemptive experience that is a concert where musicians and fans can come together and bond over the shared emotions at the core of being alive.

Weathers have a lot going for them. On February 7th, the four-piece LA-bred band of mostly newly minted 21-year-olds lit up Brooklyn's Knitting Factory with their tightly wound pop-rock, which takes notes from the 1975, M83, and Cage the Elephant while adding its own flavors of millennial existentialism. It's the kind of music that you can dance all night to or blast on a long drive while contemplating the inner workings of human existence. Their introspective lyrics spread the message that it really is okay not to be okay, while infectious drumbeats touch upon on the kind of stylization that's launched boy-bands before them to stratospheric stardom.

Popdust met up with them before the show to talk about night drives, inspirations, and the redemptive experience that is a concert where musicians and fans can come together and bond over the shared emotions at the core of being alive.

POPDUST: You've said you felt you underwent a big change after releasing your first music. What kind of change was it—was it a personal or sonic thing?

CAMERON BOYER: All of the above. You can hear it in our older stuff like "Happy Pills" and "I Don't Wanna Know." We were babies when that stuff came out, fresh out of high school, and we felt like we were someone else's project. After "Happy Pills," we decided to take some time off and wrote music for like a year and a half—which was terrifying, because a major label had signed us and we were telling them, hey, we're gonna change our sound.

That period led to Kids in the Night, which we feel like is a good representation of who we are as people, and will be for a long time.

POPDUST: What caused those changes?

Early on we had this rule where all the songs had to be dark and kind of creepy. But over time, we all kind of realized that we didn't want to flounder around in our darkness, if that makes sense; it's not a fun place to be all the time, especially creatively. We still wanted to have some of those darker tones lyrically, but we also wanted to have fun onstage and let loose and have the music reflect a new, more positive attitude while still keeping who we are through our lyrics.

POPDUST: Is there any specific role you imagine your music playing in people's lives?

CAMERON OLSEN: It could be pretty cool to have kids that listen to us now feel like, hey, Weathers was the soundtrack of our high school experience.

Weathers - Problems (Video)www.youtube.com


POPDUST: Your song 1983 is a love letter to driving in cars, which is such a classic teenage experience. Do you have any favorite car songs?

CB: Nightcall by Kavinsky. It was my number one most listened to track of 2017, I think.

BRENNAN BATES: Night House by Joywave was one of my recent favorites. It's very much a driving song—as well as Outcast by Mainland.

CB: Somebody Else by the 1975 is great too, and Midnight City by M83 is a go-to. I read that they wrote that song specifically based on the feeling of driving through Los Angeles at night.

Kavinsky - Nightcall (Drive Original Movie Soundtrack) (Official Audio)www.youtube.com

POPDUST: Can you talk a bit about your songwriting process? Who comes up with what?

COLE CARSON: Usually there's someone on a computer who's creating the base of a track, and on top of that we start humming melodies, and once we have a track and a vibe we add lyrics.

CO: A lot of Problems was created outside, without instruments, playing catch with a football—we just came up with a concept and lyrics.

CB: Olsen and I worked together on the album, but we've also been writing a lot together as a group.

POPDUST: I love how you guys often emphasize honesty in your songwriting and interviews, especially with mental health. Why is honesty important to you, and what's its role in your music?

CB: If you're not honest with yourself, then who are you? You have to be honest with yourself if you're going to create anything, otherwise it's all going to feel fabricated.

BB: Honesty is a huge part of communication in any kind of relationship, with a loved one or a fan or a friend. Creating this music and building that connection with people is a different kind of communication to harvest, and honesty is a huge part of that.

POPDUST: You've written songs about very personal themes. Is it ever difficult to perform them, or do you find it cathartic?

CB: The only song that gets tough to sing is Secret's Safe with Me; that one's really personal. It's not actually about me—it's about someone else—so that gets tough.

CC: Most of it feels pretty natural. We're proud of the things we've been through that make us who we are. Everybody is going through similar stuff, so it's pretty rad that we can go up there and be like, we're exactly the same.

CB: The first time we ever played any of these songs live was when we headlined the Troubador. Seeing people singing I'm Not Ok, we got that feeling that they're all probably singing about something totally different—but it's helping them just as much as it's helping us.

Weathers - Secret's Safe With Me (Audio)www.youtube.com

POPDUST: Have you had any especially meaningful interactions with fans?

CB: There's a fan who's printing out pictures and stickers to post around Vegas before our first headline show there, and other fans that are making T-shirts for us.

CC: Some fans have gotten tattoos of songs that meant a lot to them.

CO: Someone got Shallow Water, and someone got Take In the View from 1983.

CB: Someone last night asked me to write Nice 83 Vibe on a napkin so they could get it tattooed.

POPDUST: That must be wild—knowing something that you wrote will be on someone's body for the rest of their life.

So you just released a song called Dirty Money. Does that come from a place of personal frustration with capitalism, or is it about something else?

CB: The song has nothing to do with money at all, believe it or not… When you're in a band and you're young and you've got fans, it's easy to lose yourself a bit. The song's about battling egoes and the inner demons that come with being in the industry.

Dirty Money (Visualette)www.youtube.com

POPDUST: Has it been difficult to maintain a sense of self? Have you felt any disjointedness between who you are performing and backstage, or is the transition more fluid?

CB: Onstage is the only place I feel like I get to really let loose. Otherwise, I'm usually pretty quiet or awkward, I don't know. It's really only onstage that I let go.

CC: When I'm onstage I'm definitely a lot crazier than in person.

CB: You really let it shine through the playing of the drums. You let the music do the talking.



Eden Arielle Gordon is a writer and musician from New York City. Follow her on Twitter at @edenarielmusic.


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Gaming

VIDEO GAY-MER | Why do we love visual novels so much?

What do queer gamers/developers love the visual novel platform so much?

Coming Out on Top game trailer

Visual novels are an art form, and when done right, they are an amazing storytelling tool. We've seen a lot of good, queer visual novels in the past years - or games that are about as close to visual novels as you can get. Just last year, we had two instant classics: Butterfly Soup and Dream Daddy, take the world by storm. Not only did they showcase incredible queer stories, but they managed to do it without any ounce of mockery or depressing melodrama.

So, I got curious.

What makes these kinds of games so incredible? And why are there so many? On Queerly Represent Me - a large back log of games with some sort of queer representation within them- 215 games are listed as visual novels. That's the largest genre of games on the list, clocking in at 20%. It doesn't sound like a lot, but it is - and that's significant. What draws queer gamers and developers to these specific type of game? I think that visual novels not only provide a simple, fun escape from the harshness of modern queer depiction, but they are also accessible, and cheaper than most other video games on the market.

In my last article, I wrote about a game called Butterfly Soup - a beautiful visual novel that covered the lives of four queer, Asian woman going through high school during Prop 8-era California. I gushed about it, and talked about how it's unabashed happiness just made me smile. And that's not something that happens in a lot of major games or successful indie games. Even a beautiful game like Gone Home, is mired with intense drama, reminding the audience about how much it can suck to be a queer person. That doesn't exist in games like Butterfly Soup.

There's an inherent layer of sexuality that exists in a lot of these kinds of games.

A huge example is a gay dating sim, Coming Out on Top, a very NSFW visual novel about a young, freshly out, college senior who is looking for love and sex. This game has a huge selection of guys you can seduce, and even goes the extra mile to have you come out to your friends and actively maintain your friendships. All the while, you are treated to some saucy pics and scenes of your gay character actually having/enjoying sex.

It's liberating, because even when queer people are depicted having sex - it's never correct. There's always that one scene where the guy doesn't use lube - and then you cringe, cause you know they got hurt. The visual novels I've played don't have that problem - because they're made by queer developers.

I think queer visual novels exist in such volumes because they can be easier to make than other games like RPGs of even exploration sims.

I can't say I'm an expert on game development, and visual novels definitely have their own set of challenges, but they can be made easily thanks to user friendly game engines. This accessibility allows young, queer game devs the opportunity to start making their own queer stories - and in an industry where people are starving for queer characters, they're bound to find an audience!

Visual novels are also cheaper for queer gamers to buy. Even a game like Dream Daddy, produced by the incredibly popular Game Grumps, went up for only 14.99. And Butterfly Soup is still free. This is worlds cheaper than most AAA games that include very basic forms of queer representation. So, there's a level of financial accessibility available for these types of games that don't exist in other places in the market.

In the end, visual novels make queer characters more accessible to a starving audience by being cheap - and they can empower their audience by giving them an escape from the misrepresentation they receive from mainstream media. These games are about queer characters, and made for queer people - and I only hope that the rest of the industry can follow suit. Until they do though, I'm just going to go and replay Dream Daddy for millionth time and cry about how beautiful Robert is.

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Gaming

VIDEO GAY-MER | Butterfly Soup is the Fun Portrayal of Queer Teendom We All Need

It's so hard to find queer games that are not only accurate portrayals of gay teens, but are also hella fun. This is one of them.

Oh man.

Not going to lie guys, I'm kicking myself in the head for not getting to this title sooner. Most of you have probably heard of Brianna Lei's Butterfly Soup, a visual novel that took the gaming world by storm last year. For those that haven't, it's about four queer Asian-American teens attending their first year of high school in California.

It's astounding writing, characters, and overall depiction of Asian American queer teens have led to other sites like Polygon, PC Gamer, and Kotaku calling it a stand out game of the year. And, after playing through most of it, I can see why.

Listen. I don't like visual novels half the time. Even something like Dream Daddy, which I loved, gets incredibly boring. I suffer through them, because it's where a lot of queer content gets produced It's not because they're bad, I just have a specific taste and I don't want to spend three or four or ten hours just reading text on a screen. But, I was happy to do it with Butterfly Soup, because it's just so fun.

And that should be a given, right? Dream Daddy was fun, wasn't it? And so was Gone Home (which isn't necessarily a visual novel, but close enough)? And Life is Strange (which also isn't necessarily a visual novel, but again, close enough)? That's true, but I think what separates Butterfly Soup from them is that has a sense of honesty without taking away the humor and light-heartedness at all and making it either super campy or super depressing.

As much as I love Gone Home, it focused a lot on the negative experiences of queer youth. You hear a lot about how it's main character struggled with both her identity and helping her partner. While this is a very honest representation of what a lot of young gay folks through - it's not the only experience that we have.

We have a community and we have a lot of queer friends, and often times we surround ourselves with other queer people. That's what happens during the entirety of this game. You are dropped in on the life of a young queer girl and her other queer friends. You see how they interact, and how they find love - and while it does have moments that can be on the serious side - it never gets sad or weepy. We never see these characters go on long monologues about how they can't accept themselves and how they'll never be happy.

This is accomplished through Lei's decision to give the player no control over the story. You occasionally get a few dialogue options, but in the end, you see what Lei wants you to see. You are on a guided tour of the story - not a participant in it. So, you aren't mired in finding extra stuff here or there (although, there are some extra observations you can make when prompted). So, while I did find myself getting bored, Lei managed to reel me back in with some pretty choice story-telling techniques that even AAA titles can learn from.

Throughout the game, you are treated to flashbacks, which show the four main characters' friendship through the years, instead of just one specific point of time. Each one makes the characters more dynamic and provides and insight that informs previous scenes. It's not disjointed and it's all connected.

And aside from the main cast, we are treated to actual diverse characters of different races and sexualities. You have people of color, you have a trans character, bisexual characters - and even if they aren't big, they're still real. Even in a lot of queer-themed visual novels, you usually only get a lesbian or a gay man's story - and while this story does focus mainly on a relationship between two women - we still get a solid cast of fleshed out characters that are not exclusively gay and cisgender.

As I play through - I'm just smiling and relating. I don't feel sad and I don't feel that same sense of, "Man it's so hard being gay," that so much media gives me. That kind of media is important, we should always remember/be reminded of the struggle that people - especially young people - in the community deal with. But it's also important to show that it doesn't always have to be that way. It is possible to be young and happy - even if you're struggling, you can find people who loves and accepts you.

Butterfly Soup is a special game - it uses fun characters and brilliant storytelling to give you an honest and non-sad portrayal of a diverse group of young, queer women in a time where it's very difficult to be a young, queer woman. While it doesn't offer a huge variety in terms of gameplay, it weaves something that leaves you smiling and cheering and laughing.

Please, please, please go play it. You can get it for free right here - and make sure you leave Brianna Lei a damn good review when you're done.

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