Animal Crossing New Horizons is sure to push the series' socialist ideology to an even wider audience.
Animal Crossing isn't a game people play for a few hours or days and then set aside; it's a game that people spend months or even years on, tweaking flower beds, rearranging furniture, and doing everything in their power to get Bitty to move out of town.
But when so many people dedicate so much time to a game that essentially boils down to a "living-in-a-town" simulator, it begs the question: What do people get from Animal Crossing that they don't get in the real world?
In the world of Animal Crossing, everyone just kind of exists. The society is clearly not lacking for basic living essentials. Everyone has food and clothes and the means to create more of it whenever necessary. When you want fruit, you go get fruit from a tree. When you want fish, you catch it in the river. Everyone has a shovel for digging, a rod for fishing, and an axe for chopping trees. The world's bounty is at the characters' fingertips, and they realize that for a community to function, they must all strive together for the communal good. Animal Crossing offers more than just simple video game escapism; it's a blueprint for a functional socialist utopia.
Most townsfolk spend their days just like the main character does: hanging out, tending to their flowers, and talking to their neighbors. With their most basic needs presumably taken care of through the efforts of the larger community, they are free to pursue their interests and creative endeavors. Some, like Goose the jock chicken, provide communal services like offering fitness advice to help keep everyone in great shape. Others, like Bob the lazy cat, are fundamentally incapable of working hard, and that's okay, too. Everyone is free to spend their time as they wish.
Of course, the system allows those with extra motivation to work for monetary gain. If the Able sisters want to run a textile business, more power to them. If Kapp'n wants to charge villagers for the opportunity to go out on his boat, he's more than welcome to. Just because bartering is the primary exchange method in society doesn't mean coin can't exist to handle transactions that go above and beyond the essentials. The community doesn't need to share everything––just the basics to allow every villager food, clothes, and a roof over their heads.
Government exists within Animal Crossing, too, but it works towards the greater good of the community. For instance, there's a police station, but its primary directive is to operate the lost and found. As far as we've seen, Copper the police dog holds no punitive power. Similarly, the town has "laws," such as zoning restrictions for where you can build your house, but they're almost entirely practical, designed to prevent your home from abutting the local parade grounds or opening your door into the river. The Animal Crossing political bodies truly function by and for the animals they govern.
But what discussion of Animal Crossing politics could truly be complete without analyzing Tom Nook, the real estating/shopkeeping/money lending tanuki who serves as the player character's primary benefactor in every game? Isn't Tom Nook the very definition of capitalist greed, trapping the player in an endless cycle of debt and home improvements? Well, not really. Tom Nook has no power, whatsoever. There's no government backing him, no corporatist structure for him to thrive off.
Tom Nook gives you a house, upfront, for nothing. Sure, he asks you to pay him back, but he can't enforce those debts outside of refusing to build you a bigger house until you do. There's no time frame for his loan and no interest. In other words, Tom Nook literally just lends you money for nonessential home improvements, and he takes 100% of the risk on his own shoulders knowing full well that you might never pay him back. He's the wealthiest animal in the entire community, and he spends all his time and resources donating those funds in exchange for little-to-no personal gain. If anything, Tom Nook is a shining beacon of the core socialist structure of Animal Crossing's society.
In essence, Animal Crossing paints a picture of a friendly, functional society wherein different species co-exist peacefully with their every basic need provided for in full. The government is run by and for the community, ensuring that the needs of the townsfolk are properly met without ever overstepping or interfering with their private lives. From there, animals have the freedom to pursue their interests, provide communal services, or consolidate wealth. Those who do consolidate wealth tend to invest much of that profit back into the community. It's a system that works and everyone is happy—except Bitty, because she sucks and needs to move.
In the real world, we're stuck in a capitalist nightmare, riddled with government-enforced debt, corrupt politicians, and corporations as people. White supremacism is on the rise. In Animal Crossing, we never need to worry about having fresh food, clean water, or a roof over our heads. A duck and a wolf can be next-door neighbors and everything is totally fine. Both of these options are possible in real life, too (at least if we substitute the duck and wolf for people from different walks of life). Which do you prefer?
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Ah, the nostalgia...
Today's youth doesn't understand the joy that came with shredding on a plastic guitar.
As Guitar Hero became a global phenomenon, groups of friends spent countless after school hours trying to conquer complex offerings from Van Halen, Metallica, Buckethead, Slayer, and the Charlie Daniels Band. The next day, they'd regale their peers with their efforts, as one friend would chime in and say he knows a guy's cousin who allegedly scored 100% on DragonForce's elusive "Through the Fire and Flames" on "expert" difficulty.
Michael Jackson's Moonwalker<span style="display:block;position:relative;padding-top:56.25%;" class="rm-shortcode" data-rm-shortcode-id="e4ec17d42433b32aa057463532e4103c"><iframe lazy-loadable="true" src="https://www.youtube.com/embed/Z3SpHXSpM98?rel=0" width="100%" height="auto" frameborder="0" scrolling="no" style="position:absolute;top:0;left:0;width:100%;height:100%;"></iframe></span><p>Loosely based on the odd 1988 film of the same name, The King of Pop rescued kidnapped children from the evil Dr. Big and kicked some syncopated musical ass along the way. (Alleged) <a href="https://www.popdust.com/finding-neverland-pulled-popdust-opinion-2634235057.html" target="_self"> irony aside</a>... The SEGA side-scrolling beat-em-up game was launched on computer and arcade consoles–and actually possessed a lot of charm.</p><p>The game was soaked in Jackson jams, and Bubbles the Chimpanzee even made multiple cameos throughout the game, aiding MJ by sometimes transforming him into a robot with higher health and laser eyes. The only downside of this game was that MJ didn't do any slick karate; alas, he relied instead on magical powers. </p>
Rock and Roll Racing<span style="display:block;position:relative;padding-top:56.25%;" class="rm-shortcode" data-rm-shortcode-id="20e34b12bf2ccb04d97aad487793f58b"><iframe lazy-loadable="true" src="https://www.youtube.com/embed/HtUqEI12TFw?rel=0" width="100%" height="auto" frameborder="0" scrolling="no" style="position:absolute;top:0;left:0;width:100%;height:100%;"></iframe></span><p>With a ludicrous premise that spawned a cult following, 1993's Rock and Roll Racing was one of the earliest efforts in competitive multiplayer games. The game pits four racers against each other, with each armed to the teeth. The racers get four laps around various courses, all while mega-hype rock tracks like "Born to Be Wild" play in the background. As strange as it was, the game was so successful that it spawned a sequel.</p>
Revolution X<span style="display:block;position:relative;padding-top:56.25%;" class="rm-shortcode" data-rm-shortcode-id="8b5e413830bdab21a9615a7b191cbb8b"><iframe lazy-loadable="true" src="https://www.youtube.com/embed/FD6i979WKwM?rel=0" width="100%" height="auto" frameborder="0" scrolling="no" style="position:absolute;top:0;left:0;width:100%;height:100%;"></iframe></span><p>The New Order regime and their vile leader, Helga, have kidnapped Aerosmith! Armed with nothing but a big gun, only you can save Steve Tyler and the gang from certain doom! The insane arcade shooter used Aerosmith more as a throwaway plot point than anything else, as the game's soundtrack merely recycled "Eat The Rich," "Sweet Emotion," "Toys in the Attic," and "Walk This Way," and the shoot-em-up style gameplay is mind-numbing yet entertaining. But if you saved the gang from certain doom, you could party with them at the end of the game, and that was something, I guess.</p>
PaRappa The Rapper<span style="display:block;position:relative;padding-top:56.25%;" class="rm-shortcode" data-rm-shortcode-id="20fc6eb0e3582cb40f281a49bf94734e"><iframe lazy-loadable="true" src="https://www.youtube.com/embed/RMUX6b82Zbc?rel=0" width="100%" height="auto" frameborder="0" scrolling="no" style="position:absolute;top:0;left:0;width:100%;height:100%;"></iframe></span><p>A game that should be cited as a huge inspiration for the music games that came after it, the odd Japanese PSone title had players break it down by pressing buttons in a certain, timely order. The songs were catchy, and almost anyone can pick it up and enjoy. The game is regularly cited as one of the best of all time; with surprisingly versatile game dynamics and a kooky cast of characters, PaRappa The Rapper is nothing but good vibes for the whole family.</p>
Def Jam Vendetta<span style="display:block;position:relative;padding-top:56.25%;" class="rm-shortcode" data-rm-shortcode-id="1ecfe679bd2cf04e7a5132ade436e176"><iframe lazy-loadable="true" src="https://www.youtube.com/embed/qoSs8vMIBM8?rel=0" width="100%" height="auto" frameborder="0" scrolling="no" style="position:absolute;top:0;left:0;width:100%;height:100%;"></iframe></span><p>While nostalgic gaming fans will undoubtedly cite <em>Dem Jam: Fight for N</em>Y as the superior entry in the series, <em>Def Jam Vendetta</em> was a historical moment for rap fans, as it was the first to feature cameos from legendary rap artists. Combining rap with pro wrestling, the fighting game received rave reviews and was praised for its detail. Its soundtrack was one of gaming's best, and with the ability to play as legendary rappers like Method Man, DMX, Joe Budden, and Scarface, it served as a one-of-a-kind gaming experience.</p>
DJ Hero<span style="display:block;position:relative;padding-top:56.25%;" class="rm-shortcode" data-rm-shortcode-id="d3e2662a9735c3a76bda3fb58110ac4d"><iframe lazy-loadable="true" src="https://www.youtube.com/embed/W1jOWYGZ9As?rel=0" width="100%" height="auto" frameborder="0" scrolling="no" style="position:absolute;top:0;left:0;width:100%;height:100%;"></iframe></span><p>The first major spinoff from <em>Guitar Hero</em>, <em>DJ Hero</em> was oddly not like the former at all. With a plastic turntable, players could become a scratch DJ and experiment with legendary songs from DJ Shadow, Grandmaster Flash, and even Daft Punk. But as good as the game was, it unfortunately didn't sell well due to a collective waning interest in music video games. DJ Hero served as a preview of where the genre could have gone had it not fizzled out. Today, with Hip-Hop and EDM popularity at an all-time high, DJ Hero inevitably feels like a tragic, missed opportunity.</p>
Whistleblower files official complaint on disturbing conditions at Georgia detention center.
A whistleblower who worked as a nurse at a US Immigration and Customs Enforcement (ICE) detention center in Georgia has come forward with a claim that immigrants are facing serious medical neglect in regards to the COVID-19 pandemic—as well as an unusually high rate of hysterectomies.
The whistleblower is Dawn Wooten LPN. She has worked at the facility for three years as a licensed practical nurse, and has over 10 years of experience working as a nurse in prisons. She originally worked full time at the Irwin County Detention Center (ICDC) in Ocilla, Georgia but was demoted to an on-call position in mid-July after repeatedly complaining to staff leadership about the dangerous working conditions. Irwin is a private prison which houses immigrants detained by Immigrations and Customs Enforcement (ICE) and is run by LaSalle Corrections, a private company that runs immigration detention facilities in Georgia, Texas, and Louisiana.